![]() ![]() If this card is Special Summoned: You can pay 500 LP add 1 "Vampire" monster from your Deck to your hand, except "Vampire Familiar". This card cannot be used as an Xyz Material for an Xyz Summon, except for the Xyz Summon of a DARK monster. You can only use this effect of "Vampire Duke" once per turn. When this card is Special Summoned: You can declare 1 card type (Monster, Spell, or Trap) your opponent sends 1 card of that type from their Deck to the Graveyard. When this card is Normal Summoned: You can target 1 DARK "Vampire" monster in your Graveyard Special Summon that target in face-up Defense Position. ![]() You can only activate 1 "Vampire Domination" per turn. When a Spell/Trap Card, or monster effect, is activated while you control a "Vampire" monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, gain LP equal to its original ATK. You can only activate 1 "Vampire Awakening" per turn. Special Summon 1 "Vampire" monster from your Deck, but destroy it during the End Phase of this turn. When this card is Normal Summoned: You can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire", but monsters you control cannot attack for the rest of this turn, except that Special Summoned monster. ![]() ![]() Cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. ![]()
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